Practical guide for improving software delivery in DevOps – part 1

In regards to the quality of both software products as devops processes there are four main metrics that can be considered to be leading: Mean Lead Time for changes (MLT) – lower is better,  Mean Time To Recover (MTTR) – lower is better, Deployment Frequency (DF) – higher is better,  Change Failure Rate (CFR) – Read more about Practical guide for improving software delivery in DevOps – part 1[…]

How DevOps metrics are especially helpful for non-it people

I often see that companies who create their products in an agile way are looking for ways to see how things really are going. From the start of agile software development there was a healthy suspicion in regards to metric, reports and dashboards. But to be honest we have, despite never ending discussions about velocity Read more about How DevOps metrics are especially helpful for non-it people[…]

A practical guide for getting ideas to production – Part 3

Part 1 of this series was about how to get an idea worked out into artefacts. In part 2 I illustrated this flow a bit more with examples and created the artefacts. This part will be about translating these artefacts into user stories and acceptance criteria. The result of our activities in part 1 and Read more about A practical guide for getting ideas to production – Part 3[…]

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Who do you thinks pays off the technical debt?

IT is often a black box for ‘outsiders’ with its own jargon, many abbreviations and often even its own culture. Things often sound very complex and new buzzwords pop up regularly with a new promise of speed, cost savings and future stability. Unfortunately, you don’t always see these things reflected in the business. Still, you Read more about Who do you thinks pays off the technical debt?[…]

A practical guide for getting ideas to production – Part 2

Part 1 of this series was about how to get an idea worked out into artefacts. In this post I will illustrate this flow a bit more with examples. In that post I stated that ‘Writing user stories is literally the least of your concerns’ because if you have a structured flow in which you Read more about A practical guide for getting ideas to production – Part 2[…]

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Van microservices naar intercity’s en sprinters

Dit is het vijfde artikel in de ‘Dear non-IT people’ reeks waarin ik IT begrippen probeer te versimpelen voor niet ICT ers: Waarom hebben ze het nu al weken over Trunk based development? Over pipelines en continuous van alles en nog wat. Unit testen, code coverage en komkommers. Wat is low-code en is dat echt Read more about Van microservices naar intercity’s en sprinters[…]

A practical guide for getting ideas to production – Part 1

In previous blog posts I explained something that I would call a typical product flow. In this flow you start with strategic goals and transform them in a controlled way to working software that your users can use: In this blog series I elaborate more on this flow in a practical way. I will share Read more about A practical guide for getting ideas to production – Part 1[…]

Wat is low-code en is dat iets wat echt zo makkelijk is als iedereen zegt?

Dit is het vierde artikel in de ‘Dear non-IT people’ reeks waarin ik IT begrippen probeer te versimpelen voor niet ICT ers: Waarom hebben ze het nu al weken over Trunk based development? Over pipelines en continuous van alles en nog wat. Unit testen, code coverage en komkommers. Wat si low-code en is dat echt Read more about Wat is low-code en is dat iets wat echt zo makkelijk is als iedereen zegt?[…]